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Back a number, a colour or a group, and the wheel decides.
Read from the code that opens the table.
Betting opens for 45 seconds. Put chips anywhere on the layout, as many bets as you like up to 12. When the window closes — or when someone calls the spin early — the wheel is read, and every bet is settled at once.
Any seat may call the spin, but not straight away: with anyone else at the table the wheel is held for the first 10 seconds so nobody can take the window away from the rest of the table. Alone at a table, you spin whenever you like.
Nobody is ever on the clock at roulette. There are no turns.
| Bet | Pays |
|---|---|
| Straight up | 35 to 1 |
| Split | 17 to 1 |
| Street | 11 to 1 |
| Corner | 8 to 1 |
| Six line | 5 to 1 |
| Bet | Pays |
|---|---|
| Dozen | 2 to 1 |
| Column | 2 to 1 |
| Red |
Zero loses every outside bet. Red, black, odd, even, the halves, the dozens and the columns all lose when it comes in. The only bet that covers zero is a straight up on the zero itself: this layout runs 1 to 36, so there is no split, street, corner or six line across it to back.
You do not type an amount for each bet. You pick a chip from the tray and click the layout; every click stakes that chip. The tray offers the table minimum and multiples of it — 1×, 5×, 25× and 100× — leaving out any denomination bigger than the chips you have in front of you.
Four tools sit beside the tray:
Those are the settings a fresh table opens with. A server can change them — the table’s own Rules panel is the authority on the table in front of you.
Roulette has no rebuy offer: if you run out mid-session you leave and sit down again. A spin earns experience and gold like a hand at the other two tables.
| 1 to 1 |
| Black | 1 to 1 |
|---|
| Even | 1 to 1 |
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| Odd | 1 to 1 |
|---|
| 1-18 | 1 to 1 |
|---|
| 19-36 | 1 to 1 |
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